Zivid C++ API 2.8.1+dd4dffea-1
Defining the Future of 3D Machine Vision
Vector.h
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89#pragma once
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93
94#include <cmath>
95#include <ostream>
96#include <string>
97#include <type_traits>
98
99namespace Zivid
100{
105 {
107 VectorXYZ() = default;
108
110 VectorXYZ(float xCoord, float yCoord, float zCoord)
111 : x{ xCoord }
112 , y{ yCoord }
113 , z{ zCoord }
114 {}
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118 bool isNaN() const
119 {
120 return std::isnan(z);
121 }
122
124 ZIVID_CORE_EXPORT std::string toString() const;
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127 float x;
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130 float y;
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133 float z;
134 };
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137 ZIVID_CORE_EXPORT std::ostream &operator<<(std::ostream &stream, const VectorXYZ &point);
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140
141} // namespace Zivid
#define ZIVID_CORE_EXPORT
Definition: CoreExport.h:101
The main Zivid namespace. All Zivid code is found here
Definition: Application.h:99
std::ostream & operator<<(std::ostream &stream, const Array2D< T > &array)
Serialize array information to a stream
Definition: Array2D.h:243
ZIVID_STATIC_ASSERT_DATA_FORMAT_TYPE(ColorRGBA, 4)
Vector with three coordinates as float
Definition: Vector.h:105
ZIVID_CORE_EXPORT std::string toString() const
Get string representation
float x
The x element of the vector
Definition: Vector.h:127
bool isNaN() const
Check if the vector is Not-a-Number (invalid)
Definition: Vector.h:118
VectorXYZ(float xCoord, float yCoord, float zCoord)
Constructor
Definition: Vector.h:110
float z
The z element of the vector
Definition: Vector.h:133
VectorXYZ()=default
Constructor
float y
The y element of the vector
Definition: Vector.h:130